Learning, Gaming, New Media and Digital Homes
Ongoing Projects
A Delicate Agreement: Exploring Subtle Gaze-Triggered Interaction in Art
A Development Framework for Peripheral Awareness
A Spatial Probability Model for Multi-Surface Environments
Awkward Embodiments: Proxemic Effects of Different Arm Avatars
Bridging Private and Shared Interaction Surfaces in Collocated Groupware
C4: A Creative-Coding API for Media, Interaction and Animation
Collaborative Diagramming for Ideation Sessions
Constructive Visualization
Designing for Disconnection in Synchronous Groupware
Engaging Institutionalized Older Adults Through Surface-Based Exergames
Gamification for Surface Tasks
GAMS: A Game Framework for Multi-Surface Environments
Improving Awareness of Automated Actions using an Interactive Event Timeline
Inexpensive Full-coverage Displays for the Office and Home
Investigating Attraction and Engagement of Animation on Large Interactive Walls in Public Areas
JunctionBox: A Multi-touch Interaction Mapping Toolkit for Creating Musical Interfaces
Large Display Information Visualization in Public Spaces
Lifecycles of Diagrams and Sketches in Software Development
OneSpace: Shared Depth-based Video Interaction
Player Balancing Techniques for Games
Promoting Cross-Generational Play during Remote Tabletop Gaming through Asymmetry
Proxemity-Based Universal Remote Controllers
Social Innovation Game
Standards-Based Web Technologies for Real-Time Groupware
Supporting Handoff Above the Table
Surface-Based Games for Education and Exercise
Tabletop Board Game Framework
The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries and Open-ended Exploration of Digital Library Collections
The DiscoTech Toolkit
The Subtle Approach: Proxemic Interactions with Gradual Engagement and F-Formations
The World as a Surface: Storing Digital Objects in Real-World Landmarks
Transmogrifiers: Casual Manipulation of Visualizations
UltraLux: Low-Resolution Full-Coverage Room Displays
Using a Surface to Facilitate Game Orchestration
Using Synthesized Audio to Improve Workspace Awareness in Distributed Groupware
Visits: A Spatiotemporal Visualization of Location Histories
.Networking and Shared Data Toolkit
A Surface-Based Visualization Framework
Adapting CAPTCHAs for smart phone usage
Agile Product Line Engineering
Attention and comprehension in very large screen displays
Body-Based Input for Large Display Surfaces
Cognitive Gameplay Requirements
Collaboration over Maps on Tables
Critic Proofing Games During Development
Designing Visual Affordances into Digital Tabletop Menus for Use in Public Settings
Development of New Methodologies for Assessing the Effectiveness of Collaborative Environments
Gestures in the Wild: Studying Multi-Touch Gesture Sequences on Interactive Tabletop Exhibits
Graphical Multi-touch Interaction for Composing and Playing Music
How People Interact with Surface-Based Console Games
Impact of Table Size on External Cognition during Collaborative Problem-Solving
Improving Gestural Communication for Distributed Tables by Visualizing Gesture Height
Information Cloth
Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a MultiTouch Table
Investigating the Design of Digital Tabletop Board Games
Lunch Table Project
MathSketch: Designing a Dynamic Whiteboard for Instruction Contexts
MediaSurface: Personal Content Manager Using a Digital Tabletop and Mobile Devices Such as the iPad and iPhone
Multi-touch Graph Interaction Techniques
Next Generation Video Conferencing
Object and Arm Shadows: Visual Feedback for Cross Device Transfer
Overcoming Interaction Barriers in Large Public Displays Using Personal Devices
Personal Visualization and Personal Visual Analytics
Personal Visualization and Personal Visual Analytics
PhysicsBox: Playful Educational Tabletop Games
ProjectorKit
Spalender: A Spatial Calendar on a Public Display
Supporting Sandtray Therapy on an Interactive Tabletop
Surface-Based Biofeedback for Health
SurfaceMusic: Mapping Virtual Touch-based Instruments to Physical Models
Table-based Real-time Monitoring of Distributed Virtual Worlds
TandemTable: Collaborative Language Learning using a Multi-Touch Digital Tabletop
The Effects of Intended Use on Target Acquisition
The Haptic Tabletop Puck Toolkit
The Impact of Shared and Personal Devices on Collaborative Process and Performance
Undistort Lens
Using Machine Learning Concepts for Learning gestures
VisTACO: Visualizing Tabletop Collaboration
Visual Mementos: Reflecting Memories with Personal Data
Visual Mementos: Reflecting Memories with Personal Data
Visual Thinking in Action: Visualizations as Used on Whiteboards
WAMS: A Web Application Framework for Multi-Surface Environments